

Materials used in a project is the sole responsibility of each individual. Reading and following the safety precautions of all Should be undertaken only in appropriate settings and with appropriate parental Implementation of any Science Project Idea The ray makes an angle of 25 with the axis of the two mirrors. Warning is hereby given that not all Project Ideas are appropriate for all Example 2: A ray of light is reflected by two parallel mirrors (1) and (2) at points A and B. In addition, yourĪccess to 's website and Science Fair Project Ideas is covered byĮ's Privacy Policy and site Terms of Use, which include limitations

Renounce any claims against that arise thereof. By accessing the Science Fair Project Ideas, you waive and Regarding the Science Fair Project Ideas and is not responsible or liable forĪny loss or damage, directly or indirectly, caused by your use of such

does not make any guarantee or representation Using multiple mirrors will also dim the image before it hits the glass plate for the trick.Į provides the Science Fair Project Ideas for informational So, how are you going to accomplish your trick? You can make the text appear by lining up your mirrors and your projector so that the light bounces an even number of times before it gets to your eyes. At an angle of 0 degrees, or when the two mirrors are facing each other, there are an infinite number of reflections. As the mirrors get closer and closer to having zero angle between them, more and more images appear. The number of times the light bounces (and the number of objects that you see) will correlate to the number of times the angle divides into 360. When mirrors reflect, the reflected image will be backwards, but if you reflect something twice, it will look normal.īecause light is traveling in a straight line to and from each mirror, the light will bounce a number of times back and forth between the mirrors before it travels from the object to your eye. The mirrors reflect the reflections of other mirrors within 180 degrees of the mirror’s face. The reflections should get dimmer (more silvery) as the number of times they are reflected increases Why? When you look at the reflection of a reflection you will be able to read the text in the mirror, as if you pointed a camera at the object. Whenever you can see a whole number of images reflected, the angle of the mirrors will perfectly divide into 360 degrees. You will see an ever-increasing number of objects as you move the mirrors closer together (reducing the angle between them). Can you read the text? Why do you think this is happening? Look closely at the second reflection (the reflection of the reflection). This process of obtaining a mirror image which virtual and erect is known as a reflection on a plane mirror. The image is obtained behind the plane which is present in the mirror. According to laws of reflection, the angle of reflection is equal to the angle of incidence.

All I need is to find the angle to shoot at so that it reflects to the player (i.e. In order to make the boss smart I want to add a system which shoots an arrow to the wall which reflects to the player. the angle of incidence is the angle of reflection. In my game there is an Archer boss, who can shoot reflective arrows, which reflect on the walls similar to light i.e. I'm pretty new to the Mathematics section of StackExchange and need some guidance on some math for a 2d topdown game I am making.
